Sunday

And why should I care?

I once read a really good interview with Raymond E. Feist, who said that he got started in his writing through games. But the problem was that in a story, a room had to serve some kind of purpose, while in a game, it's just there to hold monsters and bad guys. That's not a good way to write a story, but it's okay for a game. (Raymond E. Feist wrote the Riftwar series, among other books. I have to say, I'm sort of running into the same problem. So far (two days in), I'm working on a classic space sim scenario - prevent the bombers from destroying a capital ship. And it'll probably take a couple more days to get the patrol back to the ship. What happens then? Why are they fighting? Is this stuff that should be set up BEFORE the patrol? Sigh. Thank goodness for rewrites. Right now I'm just happy to be getting something down on a page. Both here on the blog and in the project.

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